I look forward to when everyone can see the rest of the set. I'm behind where I'd like to be all around, so I need the extra time regardless ahead of reveal. Holding off until all details are known will help create a more reliable list.įor clarity, I posted the teaser clip (and reveal estimate) before asking Zach if he'd like to do the reveal/install video, so while June 30 is the target if possible, it's only fair to allow Zach to get to it whenever it's convenient, especially with the TS4 release and getting him his set later than I hoped (I reworked many pieces of the set after the teaser and was sick for about ten days, which slowed me down). It can be difficult to get through a list via PM if many don't respond (usually not the case, but ~50% for TMNT when taken too early). Please remind me after reveal to get on the list. Pricing will be a chunk less than AMH or the full RZ set, but hoping to get a small run complete soon to have a better idea of where I need to be on them. Some chance I'll add one more piece to the set in the future, but it wouldn't be for the initial release if it does happen (for the left ramp loop space I avoided this time around where many have other mods). Zach got his set in a couple days ago, and I'd prefer to let him have the chance to reveal the rest when feasible (I got the set to him later than I hoped). I got all of your Rob Zombie Mods and some others. Though there is a small monster/demo element.Īny new updates. Some had asked me to include Demogorgans and such in the set, but that was an IP barrier I didn't want to cross. The Deprivation Tank itself was based off of several sources (including watching slo-mo scenes more times than I could guess ), and while not 100% to the show, as that wouldn't have looked right or fit properly in the game, it does have several very faithful elements, and the glass isn't 3D printed. Though those may block some of the laser path (not a huge element as it can be hard to see with the other game lights at times, but a bit of added metaphor/story connection to the set). Those that have the popular left ramp loop mods (arcade machine, spinning signs, light wall, etc.) should be able to keep them there if they want, as I didn't take up that space. The set is entirely based off of the scene/room Eleven opens the gate in. The left side platforms, Deprivation Tank, and camera/laser are all one fully assembled piece.ĭespite the size, installation is super easy. That back wall itself is only 6.5mm thick, which made for a challenge in creating the gate effect, but it was important to me to keep it slim for a nice appearance. The back-right assembly that the teaser shows most of is about 11" wide, 5.5" tall and 9" long (nearly 20" long once attached to the rest of the right side). Past experience showed me that most prefer to buy full sets anyway, which helped make this a cohesive set from the start, and as this one is larger assemblies rather than individual pieces, it will only be offered as a full set. I thought they brought a new QA director in house and things were supposed to get better? They are lucky that the operator I help out has a weird loyalty to them, I wouldn't buy this stuff to put on route if it was me paying for the games.Not just following. They have all the newest Sterns, but they are 0-2 here with the last two new releases now. This route has all Stern games and from a maintenance perspective you can see the decline in quality. A premium game with a premium price tag shouldn't have this many problems out of the box. That game is worse than Stranger Things to keep working correctly, but at least there is a little something to it. Then I get to work on Elivra, that house is a steaming pile. I'm shocked that a game like Stranger Things has so many problems when there is nothing to the game. The game has been down as much as it has been up with the lock post coming out now twice and the horrible control gate design that traps the ball and even a ball search won't release it. Has anybody else tried playing without that gate? Anything I should look out for?Īny update on this fix? I am going to try it on the one on route here. On the occasions where shots to left-inner mystery shot hit and go right (where gate would have stopped) they just roll back to the left kick out like they should. From what I can tell there doesn’t seem to be a downside to this. The one way gate that stops left to right under demo had come half loose. I ended up removing the gate under the demo after hearing balls kept getting stuck (on location).
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